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On Aug 9, 8:20 pm, "Victor Bazarov" <v.Abaza...@comAcast.net> wrote:
> hAmme...@gmail.com wrote:
> > The problem is described below:
>
> > There are three kinds of units in the map, known as Rock Paper and
> > Scissors(randomly generated). Each cell of the map is occupied with
> > one of the three units (assume there are no empty cells). Each turn,
> > the three units will fight for their terrirory in the map and they can
> > only fight in the four directions (up, down, right, left). Rules are
> > typical RPS rules. For example, a cell of rock surrounded by four
> > scissors will remain rock and the four adjacent cells will be rock in
> > the next generation. And a paper cell with at least one adjacent
> > scissors cell will be scissors cell in the next generation.
>
> > And now an algorithm is needed to calculate the Nth generation of the
> > map.
>
> > My thought now is to check each cell and its adjacent cells. If there
> > are at least one cell that can beat this cell, then in the next
> > generation the cell will change to that. And we do this method N times
> > to calculate the map.
> > But I wonder is there some kind of direct approach to this algorithm??
> > Or can this algorithm optimize in some way??
>
> I don't see a C++ language question here. Could it be you've got
> confused and posted here instead of 'comp.programming'?
>
> V
> --
> Please remove capital 'A's when replying by e-mail
> I do not respond to top-posted replies, please don't ask

Sorry I got the wrong place, and I have posted another in
com.programming~

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